Busy Last Days of the Year

There’s no doubt that 2020 has been a very productive year for us here at Cthulhu Reborn — we’ve brought the whole APOCTHULHU RPG into the world (for better or worse) and a couple of other publications as well.

But, we aren’t content to rest on our horrific laurels just because the demon-spawn-year (a.k.a. 2020) is almost at an end. In fact there are two nifty things that we are hoping to sneak out before the calendar clicks over. I thought I’d share a couple of details about what we have coming out soon …

With the massive amount of effort that has gone into our Post-Apocalyptic Lovecraft stuff, a couple of our other popular lines have received a lot less love. It’s a sad consequence of there being only so much time to go around … but we always wanted to go back and catch up on some new titles for ongoing lines.

Our first return to older fields will be Convicts & Cthulhu Ticket of Leave #16. This will be our 20th supplement for Convicts & Cthulhu, which is quite an achievement. Well I think so anyway. ToL#16 centres upon the theme of theatrical performance in the penal colonies … which is perhaps not something that immediately springs to mind as part of a prison settlement, and yet historically there were theatres almost from the very earliest days of Australian colonization.

Geoff has been working on the research for this supplement for a long time … and to be honest it might be backed up by the most thorough historical delving we’ve done so far. Because the historical records are pretty spotty, Geoff’s chased down quite a number of unusual avenues to get the sorts of details that we were after. Any time when you start celebrating because of a rare discovery buried away in someone’s 1975 Ph.D. thesis (recently shared online), you know you’re in the right place for some premium C&C writing. Geoff is so good at that kind of historical research that I am constantly in awe.

As well as all the evocative history stuff, this supplement will contain a challenging scenario that might just be our most baffling Lovecraftian mystery we’ve written yet. It’s also looking destined to be our longest scenario to date — I’m guessing it’ll be about 33 or 34 pages. And, as always, a Pay-What-You-Want release (here and on DTRPG)

If you have purchased the APOCTHULHU Core Rulebook and read the two epic scenarios that are at the back, you will have encountered Jeff Moeller’s intriguing Apocalypse-by-fire tale “Kick the Can”. Without giving out any spoilers for this gruesome adventure … one unusual thing about it is the way the plot revolves around curious radio transmissions.

The Survivors begin the scenario in a bunker, having lived through some pretty unpleasant times, and their only clue about the new state of the world comes in the form of a weird message received on their CB Radio. As things go on, there are other stranger things that similarly lurch forth from the electromagnetic aether.

Because there are so many nifty radio/telephony kinds of clues in this scenario, one thing I thought would be sort of cool was to create a kind of “audio handout” pack. Something with a bunch of MP3s that the GM could whip out and play when the players say “ok, so what do we hear when the strange signal comes on?”

And so … that is exactly what we have created. With the help of a lot of folks willing to give their vocal talents (including some very famous people from the gaming industry, who have graciously agreed to help out). To make things more interesting than just nifty voice signals, we’ve put quite a bit of effort into creating a multi-layered background of interference, half-heard snatches of old broadcasts, and the like. In doing this we have found that there is a mountain of free (mostly Creative Commons released) audio over on The Internet Archive (a.k.a. the best place on the entire Web). We often source media from here — and we always ALWAYS give them a hefty donation each year to help them keep it free to everyone.

The “audio handouts” pack for Kick The Can will probably be about 15 MP3s of various sorts. In total it will be about 16 minutes of audio weirdness that you can bring to your gaming table — real or virtual — to make Jeff’s scenario even creepier than it already is. And it’s already pretty creepy. We will be releasing the MP3 pack as a free download … hopefully just before NYE. It’ll definitely be downloadable from here, and maybe elsewhere too.


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