It’s been a while since I have posted any updates on the several projects that are currently being worked on here at Cthulhu Reborn, so I thought I should correct that with a quick news update.
One of the thing you’ll notice in several of the project notes below is that we’re lacking illustrators. For the last several years we have almost exclusively relied on Reuben Dodd (of Sorrowking Studios) to fill our needs for custom artwork. Unfortunately due to family circumstances Reuben is taking some time away from illustrating, which means that several things we had hoped to get drawn by him will now need to get done by someone else. If you know of an artist who is currently working, has some track record with Cthulhu Mythos stuff, and has a style that fits with the kind of thing we do, please drop us a note using the feedback form at the bottom of this post! While we are a micro-publisher who gives vast amounts of content away for free, we do pay a reasonable rate for artwork — even the stuff we give away.
Anyway, on to the updates.
Ticket of Leave #16 is currently being written by Geoff, aiming for release some time early in 2020. The theme for this new supplement will be Theatre in the early days of the Australian penal settlements. As difficult as it is to imagine, there were actually plays performed in convict-era Sydney, and a crude theatre building existed.
The scenario portion of ToL#16 will also feature a theatrical-themed scenario.
As mentioned here previously, our income from sales of the core Dateline: Lovecraft supplement have now tipped over the threshold which allows us to create a fourth free PDF scenario supplement. The good news on this release is that the scenario is already written — it was written for us by a very talented and enthusiastic newcomer to our writing line-up, Rachael Randolph. (Welcome aboard, Rachael!) Her scenario will be called “Bottoms Up!” and revolves around some odd goings-on at the Bolton Brewery plant (which gets a few mentions in the Dateline: Lovecraft newspaper).
The bad news about this release is that we will need to commission at least one piece of custom art, and will need to find a new illustrator to create that for us (for reasons described above). That will probably delay things a little, but we’re still hopeful of getting the new PDF out early in the new year.
Quite a long time back we made a small announcement about the existence of APOCTHULHU, a large-ish project that we have been working on for some time. Basically this will be a book which aims to provide GMs with a range of different types of “Mythos Apocalypses” that they could either run as one-shots or use as campaign-closers or massive-changes-of-gear for an ongoing game. So far seven different writers (many well-known names) have been commissioned to write their idea for a post-Apocalyptic scenario and setting that has a Mythos vibe to it. All of those scenarios are now back with us awaiting editing. System-wise we have been using the DG:RPG core mechanics (aka the “Misery Engine”) as the starting point, but some tweaks have been written to make those mechanics work a bit better in a world where laws and civilization are a rarity rather than the norm.
About a quarter of the interior illustration work for this book has already been done (by our great mate Reuben) but we are likely to need to bring on someone new to finish up the artwork for the rest of the book.
This book will still take some time to finish, as it will end up being quite a beast (probably 250+ pages I am guessing). It’s on our radar for mid-2020.
As mentioned above, if you have a great suggestion for an illustrator who would be good for Cthulhu Reborn projects, we would love it if you’d drop us a note using the form below. If you can give us a link to an online portfolio of their work, that would be even better.