Category Archives: Cthulhu Eternal

A New Era for Cthulhu Eternal: Age of Revolutions

Today we are proud to announce the release of another in our expanding range of customized versions of the Cthulhu Eternal ruleset. This one is firmly aimed at historical games set in any period between 1750 and 1850. We call this turbulent century the “Age of Revolutions” since it embodied massive political and social shifts as well as great advances in industry and learning.

The Cthulhu Eternal “Age of Revolutions” SRD is available right now as a Pay-What-You-Want download on DriveThruRPG. It is a fully-featured ruleset, spanning a little over 100 pages, and is ready to bring life any 18th Century Lovecraftian game setting you wish. Ever wonder what the Cthulhu Mythos was up to during the American Revolution? Or during the Reign of Terror following the French? How about the secret Otherworldly battles that somehow formed part of the vast Napoleonic Wars? And if settings of conflict and strife aren’t your thing, the “Age of Revolutions” is also the time when both the Industrial Revolution and the “Enlightenment” were hitting their peaks — who knows what terrors might have been stumbled upon by those re-writing the established order of industry, or the longstanding worldview?

This era is also the time of the creation of the Australian penal settlements, which is a setting very near and dear to our hearts thanks to our long-standing Convicts & Cthulhu setting. In the future, we plan to reboot that line using this SRD as a foundation stone.

But for now, we invite anyone who has an interest in historical gaming, and also a fascination for cosmic horror, to consider mixing the two to build … some kind of 18th Century Mythos Monstrosity … and bring it to your game table with our SRD ruleset!

As with all our previous Cthulhu Eternal SRDs (Modern, Cold War, Jazz Age, Victorian, APOCTHULHU), this new edition is a self-contained and full-featured bare-bones TTRPG. While it doesn’t have the flashy illustrations and worked examples you’ll find in your average published game, the text of the rules are extensive and cover everything you would need to run a Lovecraftian game set in the 18th Century — everything from character development, skills, combat, sanity rules, and guidelines for building magickal rituals, supernatural effects, and adapting pre-existing Mythos horrors. Also included are some nifty character sheets (fillable and printable versions). Best of all, though, is the price tag — you can get this 100+ page ruleset for free if you want, or a small donation if you’d like to help us make more editions (we have many more planned).

We hope the creation of this new roleplaying engine will encourage folks to go back and look at this evocative (if somewhat grubby) period of history and imagine what horrors might lurk in the unwatched places as the world underwent the tumultuous events that created the world that we recognize today. Because our rules are 100% free and open (under the Wizards OGL) anything you imagine and create is yours to release (commercially if you want) as long as you do so under the OGL … Download our SRD today and start scheming.

So, find your powder horn, polish up your brace of flintlocks, … it’s time to set out into to uncover the hidden threats that no earthly revolution can harm, but which you must suppress lest all humanity fall. Nobody said it was going to be an easy life! C’est la vie.


Miskatonic Mysteries #5: Bottoms Up! — Released

It’s H.P. Lovecraft’s birthday … so we thought we’d celebrate the occasion by releasing yet ANOTHER in our immensely popular “Miskatonic Mysteries” PDF scenario series. This new addition is titled “Bottoms Up!”, written by one of my personal favorite indie Lovecraft game writers Rachael B. Randolph.

The best news is … the 42 page Cthulhu Eternal scenario (with loads of neat props) is available right now!

[NB: An earlier version of this scenario was released with stats for a different D100 ruleset, so if this all sounds familiar … you’re probably remembering that version. This revision converts the scenario to the Cthulhu Eternal, adds a nifty new map of Bolton (see below) and otherwise refreshes the layout.]

This scenario takes Protagonists away from haunted Arkham to the nearby industrial town of Bolton (most famous for its involvement in some of the experiments performed by Herbert West: Reanimator). Unlike genteel and academic Arkham, Bolton is a working-class haven full of factories which once produced a range of fine produce to supply every town in the Miskatonic Valley.

Brewed products made by the Bolton Brewing Company — in particular beers and ales — were once a mainstay of local life from Aylesbury to Kingsport. But with the introduction of Prohibition the brewery business has suffered greatly … and has had to fall back on its non-alcoholic brewed drinks, sodas, and tonics. But recent advances in cheap long-distance transport have made the soda-selling business incredibly competitive. Out of state operators like Moxie (based in Maine) and Bub-L-Pep (from California) have now cornered a sizable share of the Miskatonic market. To business-minded folks it seems inevitable that Bolton Brewing is destined for bankruptcy.

But … recent news suggests that the old Bolton business isn’t going down without a fight. They’ve announced a range of new — and highly … unusual — new soda flavors. Varieties like “Djingula Bean” soda and “Xuin Flower Elixir” … flavors that no established soda manufacturer has ever bottled. Flavors that nobody much seems to even recognize.

Naturally this odd announcement has bemused residents in Arkham and elsewhere … but further afield it has inflamed a strong curiosity in some of those out-of-state competitors. The soda game is a cut-throat business, and inside information is the key to winning it. Some might call it gentle probing, others “industrial espionage.” Either way, there is a curious and sinister angle to this whole affair — since the first two out-of-town “investigators” both wound up dead. Each was found in a car at the bottom of the Miskatonic River, hands bound to the steering wheel. Who could have committed such brutal killings? The Mob? The brewers? Rival soda companies?

The Protagonists are hired on to get to the bottom of these ghastly murders. One thing is for certain … this is going to be thirsty work. So … Bottoms Up!


APOCTHULHU at NecronomiCon Providence

While I am (sadly) not in Providence this weekend, celebrating H.P. Lovecraft’s life and monstrosities at NecronomiCon 2022 … some of our fine book did manage to make the trip.

If you are at the con and have always wanted to pick up hardcover or softcover editions of our APOCTHULHU books, track down the shared “small RPG publishers table”. There are even a few nifty T-Shirts available for sale.

Iä Iä …

In other news … we are hard at work on the next two PDF releases that should be crawling out from our crypt of gaming. One is a great “Miskatonic Mystery” playable with the Cthulhu Eternal Jazz Age SRD. The other is … a whole new edition of the CE system, optimized for a brand new historical era. Watch this space. Things should be stirring before the month is out.


Miskatonic Mysteries #4: Spoiled Milk — Released

The juggernaut of Cthulhu Eternal scenarios continues … with today’s release of “Spoiled Milk” by Jo Kreil. This is the fourth title in our Miskatonic Mysteries line and, like the others, can be played with the Jazz Age version of the Cthulhu Eternal SRD (which we’ve bundled in with the download on DTRPG).

The set up is simple: a sudden rise in the number of residents falling ill after consuming spoiled milk has put the town of Arkham on high alert. People are questioning the quality of the product coming from the three main dairies supplying locals with their daily deliveries. Some have even taken to blaming bleary-eyed milkmen for the spate of illness. Arkham seems on the brink of a milk-related uproar!

Of course things are not as simple as they would appear … and there are certain strange and unusual aspects to the milk-related illnesses and hospitalizations. Can the Protagonists discover the true cause of these weird happenings … and fix the situation?

This scenario is a short self-contained mystery that will take a group of plucky Protagonists from the hustle and bustle of downtown Arkham out into the rural districts which surround it. We’ve handily just drawn an all-new map of these environs, so you can take your investigations out into the peculiar countryside.

It’s worth noting that, like the previous Miskatonic Mysteries, the core of this adventure has been released previously as a supporting scenario to Dateline: Lovecraft. This version converts everything across to Cthulhu Eternal, puts it all into a fresh new layout, and compiles all the digital handouts into a VTT-friendly format.

We have chosen to release this PDF at a lower price-point than others in the Miskatonic Mysteries line, not because it’s shorter or less-polished (it’s neither of those) but because we thought it would be good to have a cheaper way for people to see the production values we put into these products.

So … pack your shotguns into the Packard. We’re going out to visit the dairy. What could go wrong?


A Milestone: 5,000 copies of Cthulhu Eternal

Five months ago (to the very day, in fact) we unleashed the first batch of our OGL System Reference Documents for the Cthulhu Eternal RPG. Little did we think that just a short time later we would be announcing that 5,000 copies of Cthulhu Eternal SRDs have been sold (counting those originals and the additional era that we released later).

We are incredibly thankful to everyone who has grabbed some or all of those PDFs … and even more grateful to people who have used them to power their own game sessions, or who are already hard at work strip-mining our rules to become part of new games of their own creation. We created Cthulhu Eternal from the outset to be a community resource … and the fact that it has spread far and wide, and so quickly, really does warm the cockles of our Eldritch hearts.

While DTRPG is set up in a way that means free and Pay-What-You-Want products seldom get “Best Seller” metal allocated to them … if we were able to earn such titles for our SRDs based on sales numbers, here’s how they’d look:

Thanks to everyone for your support … Go forth and create. You know it’s what Great Cthulhu wants!


Smoke Green: Another Fine Miskatonic Mystery

We are delighted to announce the publication of the third in our popular Miskatonic Mysteries series of scenarios playable using the Cthulhu Eternal Jazz Age SRD. This one is titled “Smoke Green” and written by the super-talented Noah Lloyd — you can grab it right now over on DriveThruRPG.

This Arkham-based scenario is one of my personal favourites, in part because I have run it LOADS of times at different gaming conventions around the world (and elsewhere). It was one of our featured games at Necronomicon 2019 in Providence, and also memorably run as part of the Yog-Sothoth.com online convention in 2020.

Smoke Green presents protagonists with an intriguing mystery. Something odd is going on in Arkham. The founder and president of Reinhart Cigarettes, a popular brand that recently opened a curious pyramid-shaped factory/HQ down by the Arkham docks, has been murdered!

Reinharts have a curious selling point: the smoke from them has a curious green color. The manufacturers are famously secretive about what makes their cigarettes unique. Could it be that a rival tobacco has gone to the extraordinary length of murdering the company president … just to find the formula? Or is this somehow tied to the strong support Reinhart’s head honcho has been giving to one of the candidates in Arkham’s bitterly-fought Mayoral race?

The protagonists are hired by the current Mayor to clear him of any involvement … but is there more going on here than anyone imagines? Is there something … uncanny … at work? Something with a Mythos flavor? Only by investigating this most baffling of cases, will the truth be uncovered.

Reinhart Cigarettes: the only cigarette with an emerald smoke

The scenario is available right now over on DriveThruRPG. As with all of our Miskatonic Mysteries, the adventure is written in a way that offers the GM three possible Mythos backstories, each with additional clues and a thrilling conclusion. Pick the one you like … or run the scenario multiple times using different options.


Released: Old-School Scenarios by Kevin Ross, for Cthulhu Eternal

We are delighted to announce that today we’ve released yet another PDF scenario supplement for the Cthulhu Eternal RPG, this time a “Lost Masterpiece” — two scenarios written by industry-titan Kevin Ross in the 1980s, but never before published.

“Dark Visitations” collects two adventures, each a short standalone investigation, both showcasing the Mi-Go (Fungi from Yuggoth). It is available right now on DriveThruRPG.

In “A Night on Bald Mountain” (actually the very first Lovecraftian adventure Kevin ever wrote), the action revolves around a missing relative of one of the protagonists. Has the reclusive Uncle Ben simply abandoned his rural farmhouse … or is his disappearance something to do with old stories of dark sorceries? Or visitors from beyond the human sphere? Or both?

“Reclamation Project” is set in a major university (it could be Miskatonic U, or something that works better in your campaign). A weird and secretive project has been launched in the basement of the Med building, drawing in some of the shrewdest minds from several faculties. What are they so intrigued by? And does it relate in any way with the sudden rise in break-in attempts and prowlers reported around campus at night?

Both scenarios have a decidedly “Old School” vibe to them, their basic structure unchanged from the original 1980s text. We have brushed up the statistics and rules to make them fully compatible with either the Jazz Age or Modern Day versions of Cthulhu Eternal.

Dive into the past and go head-to-head with the Mi-Go … but be warned, those Fungi are mean buggers.

PDF available now.


Launching the Miskatonic Mysteries

With the Cthulhu Eternal “Jazz Age” SRD now out in the wild, we have the opportunity to take some of the nifty scenarios we’ve released in unstatted form and re-release them as ready-to-play Cthulhu Eternal games. We are calling this series of scenarios the “Miskatonic Mysteries.”

We’ve decided to start by converting the Dateline Lovecraft EXTRA scenarios (which, BTW, you can still download with CoC 7e stats on the downloads page of this site).

So far we’ve released two of these with Cthulhu Eternal stats: “To Touch the Untouchable” and “Help Wanted”. If your gaming group likes a bit of old-school investigative horror on the weird streets of Arkham, these scenarios are probably right up your alley. Unlike the previous versions, these rebooted PDFs have no reliance on Dateline Lovecraft, and contain every handout you need to play the scenario in full.

More Miskatonic Mysteries will emerge in coming months . . .


New Release: Starlight on the Gutter

We’re excited to announce the release of our first ever scenario showcasing the Victorian Era ruleset for Cthulhu Eternal. The magnificent adventure in question is called “Starlight on the Gutter” and is available right now for purchase as a 50-page PDF over on DriveThruRPG.

The scenario centres upon a new production of Oscar Wilde’s Decadent play Salome, being prepared in London West End theatre. Persistent rumours of curious happenings have attached themselves to the majestically-staged production. And Oscar Wilde — usually the most gregarious of souls — has become sullen and withdrawn. The playwright’s close friend Bosie approaches the Protagonists to try to understand the strange pall that seems to have settled over Oscar and the forthcoming play.

This scenario has quite a long history of its own. I first encountered it in January 1996 — back in the pre-WWW era, when Lovecraftian gamers used to gather conspiratorially in USENET newsgroups and on subscription-only email lists. In the latter category, one of my favourites was the “Chaosium Digest”, a list where fans of every RPG currently supported by Chaosium could be freel share house-rules or new skills ideas or anything else for the whole community to enjoy.

Simon Lee posted a convention scenario to the Chaosium Digest, something truly inspired that he had written for a South African con in 1995. It was called “Prophecy” … and that free text-only scenario forms the basic core of the adventure we’ve just released. On its 25+ year journey from then-to-now a lot of complexity has been added to create a whole world of intriguing Aesthete NPCs and offer a more detailed long-form clue trail. The end result is something that I truly believe is one of the most intriguing Victorian Cthulhu scenarios to have been published for any game system.

Doing the in-depth research to flesh out this scenario was one of the most enjoyable tasks I’ve had for a game project, since it gave me an excuse to read an enormous amount about the Aesthete and Decadent movements in 1890s English art. Or, more to the point, read about the outlandish, scurrilous and flamboyant artists who populated that particular “school” of subversive counterculture. Where most game depictions of the Victorian Era focus on the “derring do” and “stiff upper lip” central to the vast Imperial achievements of Britain, there is an whole parallel strata of the late Victorian world that is far more concerned with foppery, indolence, and “art for art’s sake.” Oscar Wilde is the most famous of its scions (in England anyway, there is a whole separate Decadent tradition in fin de siècle France), but he is but one of many adherents. And many of them were extraordinary and outlandish individuals — and proudly so.

The NPCs I picked to use to bolster the backdrop of Simon’s scenario are all exemplars in this regard. They are pieces of real-world history that I could never invent as fictional elements … because, frankly, people would label them too OTT … I challenge anyone to read the biography of Count Eric Stenbock (writer of the incredible short tale “The True Story of a Vampire”) and not think he was someone’s elaborate literary creation.

We really hope that people enjoy this gem of a Lovecraftian scenario, and gaming tables everywhere can revel in the “Yellow” antics of the Aesthetes even as they recoil in horror from the terrors that seem to lurk behind the artwork they are bringing into existence. You have tickets for opening night … do you dare to take your seats?


Just Say It In Broken Aklo

Today we are pleased to announce the release of the FOURTH in our line of Cthulhu Eternal SRDs. This one covers the “Cold War Era”, broadly the period from the end of WW2 to the fall of the Soviet Union in the 1990s. This is a period which some of us creakier old gamers remember quite well … perhaps with a sense of nostalgia, or perhaps with memories of the pervasive sense the world might just teeter into World War III.

The Cold War period is a time ripe for inserting cosmic horror. The world is already living in fear of imminent nuclear annihilation. The geopolitical situation throughout the world is one of paranoia, with nations using subterfuge to fight “proxy wars” and accusing their opponents of rampant spying. Into that brew of distrust, fear, and deception it is easy to sow the seeds of Mythos horror. Whether they are trained intelligence operatives digging to find the truth or everyday people stumbling onto it, it is easy to find ways for Protagonists to learn hints of the true history mankind wasn’t meant to know and can never comprehend.

Cthulhu Eternal Cold War Character Sheet

In preparing the Cthulhu Eternal Cold War SRD we’ve tried to keep things open enough that you COULD use these rules to make an espionage-thriller type of Cold War game, or you could dispense with all the cloak-and-dagger stuff and just go for some nostalgic 80s (or 70s or 60s or 50s) genre emulation. As with all these SRDs, the foundations are there, what you build on them is your call.

The Cthulhu Eternal Cold War SRD is available for download right now — as with all these titles, we’ve made it a free/Pay-What-You-Want release. Pick it up and use it to launch your gaming group back to the heady decades of the recent past … whether as shadowy spies in search of dangerous Mythos incursions, or just everyday folks caught up in things they cannot possibly fully understand …

“The air attack warning sounds like / this is the sound …”


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