Category Archives: Scenario Downloads

Happy Birthday, Mister Convict …

Believe it or not, today marks the two-year anniversary of our first publication of Convicts & Cthulhu, a setting for Lovecraftian horror roleplaying in the early penal settlements of Australia.

In the months since it’s original publication, we have been supplementing the original C&C setting by publishing a series of PDF releases under the “Tickets of Leave” series. Our initial goal was to release one of these every two months — and amazingly we have largely been able to keep to this release tempo, having now released 11 Tickets of Leave. While we initially planned for these to be small, free supplements (a little like the “one sheets” popular for Savage Worlds) … the needs of a mystery-based game have meant our supplements have been more substantial (and continue to grow moreso). They are still all obtainable free-of-charge, or Pay-What-You-Want if you shop via RPGNow.

In case you’ve missed some of these Convicts supplements, here’s a quick roundup of everything that’s been released so far:

Convicts & Cthulhu [96 pages]. This is the core setting book (with CoC 7e game statistics): this is the flagship book in our C&C line — at least until our release of the standalone Convicts & Cthulhu RPG, which is still in development.

Convicts & Cthulhu, Player’s Edition [57 pages]. A cut-down version of the above which focuses on the setting and the information required by players creating convict (or settler, or aboriginal) investigators.

 

Ticket of Leave #1: Night Terrors [4 pages]. Our very first “Ticket of Leave” supplement contains information about the Night Watch, a nocturnal patrol created by the early penal settlements. As well as describing character options and encounters typical to a Night Watch campaign, the PDF includes a short sketch of scenario involving an incompetent cultist and the messy consequences of a summoning that didn’t go as planned . . .

 

 

Ticket of Leave #2: Tricolour Terror [6 pages]. This supplement explores the rather tense relationship between the British penal colony and the French ships which occasionally visited; an antipathy fuelled by the on-again-off-again war between Britain and France in the era. As well as including character options (including French spy!) it has a scenario which begins when a French ship limps into Sydney Harbour with a tale of running into a strange creature at sea … is this a true account of a Mythos horror, or just an attempt to gain the trust of the Colonial authorities for nefarious purposes?

 

Ticket of Leave #3: Criminal Enterprise [8 pages]. This “Ticket of Leave” explores the phenomenon of criminal gangs within the penal settlement. A good proportion of those in the colony are there for their illegal dealings … so is it any surprise that some continue their criminal enterprises even once inside the prison settlement? As well as notes on playing criminal gang members (and a ready-made gang of ne’er-do-wells), the supplement includes a scenario based around a smuggling deal that takes a serious turn for the weird thanks to some rather … odd … clients.

 

Ticket of Leave #4: The Vanishing Ensign [14 pages]. This supplement explores the historical “musters” that took place periodically in the early colonies — massive census-like exercises in which a small team was sent into every corner of the colony to tally up the population, arms, and other defences to determine the colony’s readiness for attack. It features a scenario based around a mysterious sailor whose name appears on many different official records in numerous places around the colony … but nobody seems to be able to locate.

 

Ticket of Leave #5: The Damned & The Degenerate [24 pages]. When the core Convicts & Cthulhu book was published there was only limited space to outline profession templates for “investigators”. This PDF greatly expands upon the list in the core book providing dozens of additional occupations for players to roleplay … all the way from Aboriginal trackers to colonial undertakers. It also includes some slight tweaks to the skills list in the core book. There is a revised C&C fillable character sheet that goes along with these changes.

 

Ticket of Leave #6: Night of the Convict Dead [15 pages]. This PDF explores the subject of cemeteries in the early penal settlement, and the way in which authorities disposed of the (many) people who died, whether from disease, mistreatment, or other violence. It features a scenario with overtones of dark necromantic arts, cruel experiments, and dangerous hubris. All of these collide in the eponymous “Night of the Convict Dead.”

 

 

Ticket of Leave #7: Seams of Peril [14 pages]. Later history of Australia is heavily shaped by the gold rushes that brought many to Antipodean shores … but decades before that, shameless convicts were not above faking “gold strikes” and bargaining authorities to exchange their early release for the “secrets” of their discovery. The supplement includes a scenario about an audacious convict that tries just such a scam … but the location he picks for his phony mine is somewhere that he (and the investigators) would be better not to visit. But their mission is to accompany him to exactly that place.

 

Ticket of Leave #8: Gentlemen Convicts [20 pages]. While the majority of convicts sent to Australia were from the lower classes of British society, there were exceptions — so-called “Gentlemen Convicts” who were sentenced to transportation despite their relative wealth. These elite prisoners had a range of special priveleges, and a kind of society of their own. This “Ticket of Leave” features a scenario centering on just such a group, haunted by a curious and apparently spectral ‘stalker’. Who is behind the brutal murders of the society? And what strange and supernatural hand fashions such gruesome deaths for the gentlemen convicts?

 

Ticket of Leave #9: Orphan School Horror [23 pages]. This “Ticket of Leave” is our (vaguely) Christmas themed release, centering upon the only benevolent institution in Sydney township, the Female Orphan school. This worthy establishment was set up to ease the problems of unwanted children on the streets. The scenario included has a decidedly “ghostly” theme: several of the female orphans at the school claim to have seen strange poltergeist-type manifestations. But there is a lot more going on that just a mere ghostly manifestation … and investigators had best hurry to solve the mystery before whatever lurks in the school succeeds in its mission to break through into our world.

 

Ticket of Leave #10: The Doom That Came To Five Dock [17 pages]. This supplement is a scenario-only release that describes a Mythos-heavy manifestation of doom in a remote riverside ferry station between Sydney and Parramatta. Can the tales of frightened ferryboat captains be believed; lurid stories which claim that Five Dock station was reduced to splinters by a massive and terrifying … insect horror?

 

 

Ticket of Leave #11: The Dispensatory of Doctor Macdead [25 pages]. This is our most recent “Ticket of Leave” (released just a few days ago), which focusses on the practice of medicine in the early colonial era. Even by the primitive standards of 18th century surgery, the health care available in the colonies was horrific, basic, and woefully lacking in medical supplies. The scenario included in the PDF is a lengthy tale revolving around a hoaxer who claims to be a private doctor, a most curious medical text book, and a rash of stories about patients who have exhibited the most bizarre transformations … what is the truth behind these terrible events? And why can nobody seem to find the self-styled “Doctor Macdead?”

 

 

 

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Medical Malpractice of the Mythos Kind

After a few delays, we are utterly thrilled to be able to announce the release of the eleventh in our ongoing “Tickets of Leave” supplements for Convicts & Cthulhu. This PDF is the largest free scenario-product we’ve ever released, weighing in at a cool 14,000 words (and 25 pages). You can download it right now, absolutely free! And since this month marks the second anniversary of the publication of the core Convicts & Cthulhu book, you can consider this our birthday gift to you (that’s how birthdays work, right?)

This Ticket of Leave returns to the format we’ve used for many previous releases — namely a short sourcebook section, exploring an aspect of life in the colonies, followed by a lengthy scenario seed. Ticket of Leave #11: The Dispensatory of Doctor Macdead, delves deeply into the seedy and somewhat primitive world of medical practice.

 

By modern standards, the medicine of the late 18th Century seems crude and horrific. But the surgeons and doctors of early Australian colonies practiced their art with even more primitive tools. Perpetually under-provisioned, and utterly reliant on a supply of European medicines which frequently did not materialize, the official colonial doctors struggled somehow to treat the thousands of officials, settlers, and even convicts.

To make matters even worse, however, the colony had no real concept of regulating the medical profession — this meant that several of the official surgeons sent out from England were woefully under-qualified. Also there were a raft of private doctors who set up shop in the larger settlements … sometimes without any qualifications at all. These charlatans and hoaxers weren’t necessarily malicious, just greedy con-artists whose fake treatments were trusted by honest folk.

The scenario found in Ticket of Leave #11 concerns a most unusual medical book (the titular dispensatory) which causes some considerable Mythos-related mayhem in the the hands of an amateur medical man. The charlatan doctor — James Macdead — has engaged in some most unusual surgical treatments at Parramatta, but has since disappeared. Rumours of strange side-effects of his treatment has come to the attention of the colonial authorities, and naturally the messy task of looking into those weird tales falls to … yep, you guessed it, the investigators!

Ticket of Leave #11: The Dispensatory of Doctor Macdead is available right now for free download from the Cthulhu Reborn blog, complete with game statistics for Call of Cthulhu 7th Edition (under Chaosium’s fan license). For messy reasons relating to Intellectual Property restrictions imposed by Chaosium, we are obliged to also create a stat-free version for distribution via DrivethruRPG — most likely, you’ll want the version with the game stats. But if not, jump on to Drivethru and you’ll find the other one.

We really hope that you and you game crew decide to give the scenario a spin — either as a standalone taste of dark colonial horror, or as part of an ongoing Convicts & Cthulhu campaign. It would work equally well in either context. Oh, and one last thing … I am certain that some folks will assume that the name “James Macdead” is some kind of Pulpy creation of ours — in fact it isn’t: there was actually a real convict bearing that amazing name transported to Australia (although he wasn’t a doctor and arrived a little later than the C&C era, so we have taken some liberties).

Long live Doctor Macdead!


Ticket of Leave #10 Released!

Who would have thought, back when we published the Convicts & Cthulhu core setting (in May 2016), that it would go on to spawn 10 supplements! Certainly not us. But we are very pleased that the demand for Convict-related Lovecraftian game material has allowed us to explore many diverse corners of this dark and brutal world.

Ticket of Leave #10 is available right now as a 17-page PDF download from here on the Cthulhu Reborn blog, absolutely free. This release differs in format slightly from previous releases in the series in that it is almost entirely scenario-related material (as opposed to a mix of historical source material and game stuff). It’s also probably true that the specifics of this particular scenario are less tied to the Convicts setting than usual, making it transplantable to being set in other times and places.

This release is titled “The Doom That Came To Five Dock” and concerns a tale of devastating destruction in a remote corner of the convict colony. In the early days of European settlement, knowledge of the (very unfamiliar) Australian flora and fauna was very sketchy — and many lived in fear that strange beasts might roam the darker corners of the bushland. This scenario begins with a lurid story that suggests that one of the staging docks used by ferrymen as they ply the river between Parramatta and Sydney may have been destroyed — in a most unlikely way. According to a lone survivor, the wharves and buildings were not brought down by a storm, or freak tide, or even an uprising by the Aboriginal people. Rather, it was destroyed … by an enormous insectoid horror!

Keepers who have been itching to send their Convict-era investigators on a (literal!) bug-hunt, will find this the perfect scenario to slake that desire. Of course, in true Lovecraftian fashion there is also an investigative element as well … although, as usual knowledge of what is really going on does not necessarily equate to a quick and easy solution to the horror. Life as an investigator is never simple.

As with all of our Ticket of Leave scenario seeds, the Keeper is provided with three different ways in which the machinations of the Cthulhu Mythos may have become entangled in the affairs of mankind, providing several options for integrating the scenario into your ongoing campaign.

Ticket of Leave #10: The Doom That Came To Five Dock is available right now for free download from the Cthulhu Reborn blog, complete with game statistics for Call of Cthulhu 7th Edition (under Chaosium’s fan license). For complicated reasons associated with Intellectual Property restrictions imposed by Chaosium, we’ve also created a stat-free version released via DrivethruRPG — in all likelihood, if you’re reading this post, you’ll probably want the version with all the game stats.

We hope you and your group enjoy this bug-filled tale of horror and convict intrigue! We are hoping to continue with the pattern that we’ve established of releasing something new for Convicts & Cthulhu every couple of months — certainly if this one “sells” as well as the past few have done, then we will certainly keep this line of “mini” supplements going.


This Year, Give The Gift of Horror

This year has certainly been a bumper year for Cthulhu Reborn, at least in terms of releasing new Lovecraftian PDFs to shock, horrify (and we hope delight) your RPG gaming group. So, it only seems fitting to close out 2017 by releasing one final PDF — our Christmas gift to gamers everywhere. With today’s release of Ticket of Leave #9: Orphan School Horror we have done just that. This 23-page PDF is available for download right now, absolutely for free.

This release also brings up a small milestone for the Convicts & Cthulhu product line, being our 10th C&C release! We’re also particularly proud of the fact that this is our largest scenario seed release to date (and arguably, the scenario that is most easily transplanted to other historical — or even more contemporary — settings). So even if you have absolutely no interest in the C&C setting, this PDF may have something of interest.

As with previous Tickets of Leave, ToL#9 aims to explore a previously glossed aspect of the colonial Australian setting — this time, the perilous plight of children in the penal settlements. It’s easy to imagine that a place set up as a full-time prison, thousands of miles from Britain, would have had no children whatsoever. But that was very far from the truth. Some children were sent to the colonies as convicts themselves, but many more accompanied mothers who had been convicted of crime. Quite a number of children were even born during the long (and rather horrific) journeys which brought their mothers out to Australia. And when the convict colonies became more established, many many children were born as the products of liaisons between convicts or between convicts and gaolers.

Even aside from the fact that the prison colonies were a rather unwholesome place for children, the presence of such a vast number of (mostly illegitimate) children created more than a few problems. Most disturbing of these was the rise of an underclass of destitute children, boys and girls whose convict parents simply could not afford (or in many cases want) to raise them. These unfortunate children lived mostly on the streets … at least until a few “benevolent” institutions were founded to protect destitute children from being preyed upon. In the Convicts & Cthulhu era the only real facilities of this type were the Female Orphan Schools at Sydney and (later) Parramatta.

This Ticket of Leave includes historical information about the Sydney Female Orphan School. It also includes a mountain of information about using this intriguing historical institution as the setting for tales of personal-level horror, riffing on the familiar theme of orphanages as places of horror fuelled by the misfortune and suffering of young innocents. If you don’t know the type of horror tale we’re talking about, grab yourself a copy of the amazing 2007 Spanish horror firm “El Orfanato” (aka “The Orphanage”) and you will soon see the story potential such places offer.

We’ve saved this particular Ticket of Leave until Christmas since … well … tales of spectral horrors haunting drafty orphanages seems to tick a lot of the boxes that people have come to expect from horrific tales at Christmas. Having said that, there’s really nothing that would stop you from setting the detailed scenario seed incorporated in Ticket of Leave #9 at any time of calendar year. But if you particularly want to gather your gaming group for an evening of egg-nog, mistletoe, and creepy extra-dimensional horrors thirsting for the downfall of humanity — well, this is the scenario for you!

As usual with the scenario portions of our Ticket of Leave releases this seed sets up a complex, investigation-based scenario premise and then provides the Keeper with three different Cthulhu Mythos forces that may be responsible. This time around, Geoff Gillan has been particularly inventive with his talented weaving of the themes common to dark tales told around the Christmas fireplace, with the dark visions of H.P. Lovecraft and a couple of other similarly-minded authors.

Ticket of Leave #9: Orphan School Horror is available right now for free download from the Cthulhu Reborn blog, complete with game statistics for Call of Cthulhu 7th Edition (under Chaosium’s fan license). For complicated reasons associated with Intellectual Property restrictions imposed by Chaosium, we’ve also created a stat-free version released via DrivethruRPG — in all likelihood, if you’re reading this post, you’ll probably want the version with all the game stats.

We hope you and your group enjoy some wonderful Christmas horrors! And, if you have supported Cthulhu Reborn throughout 2017 (as many readers have done), please accept our heartfelt thanks and appreciation! It’s feedback and support from the community that keeps us going.


(Some) Gentlemen Prefer Crime

We are super excited to be able to announce the release, today, of the latest in our “Ticket of Leave” supplements for the Convicts & Cthulhu setting for Lovecraftian roleplaying in the penal settlements of early Australia. This, our eighth “Ticket of Leave” is titled Gentlemen Convicts and weighs in at a respectable 20 pages — and it is available right now as a totally free download here on the Cthulhu Reborn blog.

This PDF release also marks a bit of a milestone for Convicts & Cthulhu in that it brings the total amount of supplemental material we’ve released more than 100 pages. When combined with the original 96 pages in the original C&C book, that means that there is now about 200 pages of pro-quality Convict-related Lovecraftian material that is available for download effectively for free. [A few of our titles are “pay what you want” on RPGNow, which means that you certainly *can* pay a small donation for them if you want, but you can get them free if you want as well]

The eighth Ticket of Leave covers an intriguing, not often discussed, aspect of the early Australian penal settlements — the so-called “Gentlemen Convicts”. These were persons of high standing in Britain who (for one reason or another) still found themselves on the wrong side of a sentence of transportation. Sometimes this happened because the wealthy gentleman (or lady) was truly guilty of a crime — perhaps quite a serious offence — yet despite using the full force of their power and influence to try to manipulate the (highly-corruptible) judicial processes of the day, had somehow still been convicted for it. But equally well, a “Gentleman Convict” might find themselves transported not so much because of their actions as their politics: wealthy persons who had connections to upstart anti-establishment political organisations (such as those advocating free rule for Ireland, or better treatment of Scots), could sometimes find themselves spontaneously found guilty of “sedition” and whisked off to the penal colonies. In some cases all they had done was dare to publish a pamphlet. A third group of “Gentlemen Convicts” were persons of influence who crossed swords with other, even more powerful, members of the upper British classes, and had incurred the wrath of someone with true power. Even the high station of such upstart minor nobles was not enough to protect them from trumped-up charges and a hurried kangaroo trial, and a one-way trip to Australia.

While the “Gentlemen Convicts” were always a numerically small proportion of the overall convict population, they were immensely influential. Their wealth back in Britain meant that, despite the fact that they were indeed convicts (at least by law) they were treated somewhat better than any other convict. Sometimes such convicts travelled with a letter from a wealthy patron in England addressed to the colonial Governor — when they arrived in New South Wales, the government would usually immediately grant them a “Ticket of Leave” which meant that, unlike all other convicts, they would be free to live in their own accommodation and spared a life of harsh physical labour. Other wealthy convicts achieved the same level of freedom by literally buying it. Regardless of how it was obtained, such freedom established the “Gentlemen Convicts” as a sub-class of their own. This was reinforced by the loose associations and organisations they set up amongst themselves.

“Gentlemen Convicts” offer an intriguing opportunity for characters in a roleplaying game. They might be key NPCs in a game, paradoxically a person who is a convict, but also someone who may have more privileges than the investigators. Alternatively, for players who would like to play a convict character but don’t necessarily want to roleplay the harsh treatment of the lower class prisoners Gentlemen convicts provide a useful alternative character type.

The “Ticket of Leave #8” PDF contains some historical background on the Gentlemen Convicts as well as five capsule biographies which illustrate the breadth of this unique social sub-class. The supplement is rounded out with a lengthy scenario seed which centres upon a mysterious supernatural figure that seems to have taken an unnatural interest in a secret society of Gentlemen Convicts. Can the investigators figure out the true motives of this gruesome stalker in time, or will his bloody trail of murder and dismemberment end with every member of the society dead and in pieces? This scenario seed is the longest that we have included in a free C&C supplement — about 11,500 words in all. That’s actually almost as long as a full scenario manuscript!

Because of licensing reasons this “Ticket of Leave”, like the previous one, has been produced in two versions — one which includes Call of Cthulhu 7th Edition statistics and one which does not. The version linked here is the STATTED (CoC 7e) version, which is likely to be what most readers want. The non-statted version will shortly be available via RPGNow. When we published the previous “Ticket of Leave” we were a little worried that splitting things into different versions like this might be off-putting to our customers but sales/download figures seem to indicate those worries were unfounded — which is quite a relief!

We hope that this free PDF will enliven and inspire your own tabletop RPG adventuring in the worlds of Convicts & Cthulhu. If you decide to run the scenario seed, or even pull it apart to create an awesome game scenario of your own devising, we’d love to hear about it! And (since this is Northern Hemisphere convention season), if you decide to run Convicts & Cthulhu at your local Con, you should certainly get in touch — we are always happy to throw some free merchandise your way if you’re willing to write up an account of your incredible gaming experience playing in the C&C setting!


Convict with the Midas touch?

Most readers with an interest in Convicts & Cthulhu will probably have heard something about the series of Gold Rushes which formed an important part of Australian Colonial history, bringing thousands of people to the newly formed colonies in the 1840s and 1850s. What very few people will know, however, is that these momentous discoveries of precious gold were not in fact the first occasion that Australia was seized by gold mania. Very early in the history of New South Wales, a convict named Daley stunned the colonial authorities by revealing that while out on an assignment to a remote part of the colony he had stumbled upon a gold mine! Not only that, but he had extracted enough ore to make a sizeable sale to a ‘black-complexioned man’ who was purportedly crew on a visiting ship.

Understandably many people became very excited by this news, not least the colonial authorities. Despite Daley first requesting only that he be granted passage back to England in exchange for the location of his valuable find, the Government was more keen to have the convict show them the place himself. And this is where the whole tale came unstuck for the entirety of Daley’s elaborate story was, in fact, a monstrous hoax. There was no such gold mine, no such ‘black-complexioned man’, and the nuggets which the convict had produced as evidence were in fact other pieces of gold and bronze that he had scavenged together and mashed into aggregates. And it was with the (painful) revelation of this audacious lie that the unsung Gold Rush of 1789 died.

Except of course, in the world of Convicts & Cthulhu it doesn’t need to … such a colourful yarn of duplicity, dishonour, and brazen desperation has all the makings of a superb tale of dark and gritty horror. All that it needs is an injection of weirdness. Perhaps the so-called nuggets were something other that natural? Perhaps the convict was actually enthralled by some other force, compelling him to make such wild claims? Or Perhaps the real lie is the one the convict told when recanting his tale after receiving three hundred lashes?

Horrific renditions of the Fake Gold Rush tale are the subject of Ticket of Leave #7: Seams of Peril, which Cthulhu Reborn is delighted to release today as a free download. This lavishly-illustrated 14 page PDF includes information about the historical hoax, and the types of perils that might face a group sent to verify the claims of a spurious gold-mine in remote areas of the Blue Mountains. It also includes three different Mythos threats that could explain the weirdness that accompanies the convict’s claim. Each of these provides a different type of adversary, and a different flavour of Lovecraftian supernatural horror; allowing the Keeper to pick the type of peril that best suits his or her tastes (or those of the gaming group). We hope that Keepers will enjoy sending their Investigators off on wild (golden) goose chases out into perilous, unexplored parts of the colony — to be cruelly devoured, seduced, or just stabbed in the eye by a lying convict. What could be more fun?

Please note: this is the first Ticket of Leave that we have released under Chaosium’s new “Fan Use” policy. In order to comply with the terms of this policy we have been obliged to create two versions of the PDF — one with game stats and one which omits game stats. The version downloadable direct from Cthulhu Reborn is the statted (Call of Cthulhu 7th Edition) version. This is distinct from generic non-statted version downloadable from RPGNow. Most readers will want the direct download version, however customers who only obtain PDFs via RPGNow/DrivethruRPG are welcome to download the generic (systemless) edition if they prefer.


Happy Birthday Convicts (Have a Ticket of Leave)

Let’s face it, life in the early penal colonies of Australia was no picnic. Even if you were fortunate enough to avoid the brutal floggings and ever-present threat of capital punishment for disobedience, there was always disease and starvation to contend with. Is it any surprise, then, then the mortality rate in these grim colonies was — at least by our standards — shockingly high. People died in the colonies all the time. This problem was not made better by the fact that conditions on the ships coming to the settlements was even more toxic, which meant that frequently vessels arrived with many of their passengers having perished on the voyage over.

All these corpses had to be disposed of somehow, and in this era that meant finding somewhere to bury them. The settlement at Sydney began with some modestly-sized burial plots, a couple for convicts and another for sailors. These were filled within four years, creating somewhat of a crisis. It wasn’t until some time later when the governors grappled with the problem more sensibly, that a very large cemetery was allocated at the far southern extent of the township (ironically, this location is in modern times where Sydney’s town hall stands).

Even with a sizeable space to bury their dead, the early colonists were remarkably lax when it came to doing so — all graves were all dug by convict labourers who couldn’t care less whether they were deep enough or not. This meant that many bodies were buried in very shallow graves, which created problems of noxious smells not to mention attracting pigs from neighbouring fields who were free to roam around the burying ground (and occasionally dig up corpses).

While all these details of early colonial life are horribly macabre … they are wonderful fuel for tales of horror and death. After all, where would have the necromantic tales of H.P. Lovecraft or Edgar Allen Poe (not to mention George A. Romero) have been without an ample supply of poorly protected corpses.

Ticket of Leave #6 — released (more-or-less) on the first anniversary of the publication of the core Convicts & Cthulhu setting — is a chunky 15-page PDF which explores burial customs and locations in the early colonies. But, far more excitingly, it also includes a creepy mini-scenario by Geoff Gillan, which explores the dark and nasty consequences of cadavers being just a little to easy to obtain for experimentation. The scenario also includes wonderful new art (pictured above) by the fantastic Reuben Dodd, a long-time friend of Cthulhu Reborn.

Do your investigators dare to leave their homes on the Night of the Convict Dead? Available right now for download via RPGNow (as a pay-what-you-want title).

“They’re coming to get you, convicts!”

 


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