Terrible New Worlds: Coming Soon

A few people have been in touch with us to ask how things are going with our upcoming anthology book of APOCTHULHU “mini-campaigns”, titled “Terrible New Worlds.” We’ve posted a little bit of information about this book, but now that things are getting closer to its completion I am planning on sharing a bunch more. I’m sorry that updates about our projects are so sporadic — when you’re a small publisher it’s not uncommon to get so caught up in whatever piece of the creative process you’re knee-deep in right now, and forget that it’s been ages since sharing any news here on the blog.

“Terrible New Worlds” sees us publishing four brand new Post-Apocalyptic Lovecraftian “mini-campaigns”, each set in a new and horrible dystopian future. We’re using the term “mini-campaign” to describe these pieces, rather than simply calling them “scenarios” because in reality each of the four is a chunky piece of gaming that would occupy any group for many sessions of play.

The nightmare adventures contained within these pages range from 50 to 85 pages. All up the book of four mini-campaigns run to approximately 256 pages.

I aim to post a short (spoiler-free) thumbnail of each of the campaigns in coming days, but I can reveal titles and authors now. The four terrible new worlds are:

  • “Hold The Flood” by Christopher Smith Adair
  • “A Throne of Corpses” by Emily O’Neil
  • “A Small Price” by Dave Sokolowski
  • “… even death may die …” by Fred Behrendt

More details and some art previews to follow … Estimated release for the book (in PDF format) is early August.

And In Other APOCTHULHU News

We have been delighted to see that a group of awesome gamers has decided to run an APOCTHULHU game online as a “play by forum” thing over on RPG.net. The game is called “The Vulture Committee”. The GM of the game — friend of the blog Paul StJohn Mackintosh — has crafted an original and highly inventive Post-Apocalypse setting of his own. Here’s a link to the game’s thread.

In this setting, the end of the world was somehow brought about by mankind’s dabbling in Quantum Computing, brought to a head by the Cryptocurrency craze. When the mass use of parallel Quantum computers began in earnest, it opened gates — logic gates — and through them, SOMETHING slithered into our reality. Spreading like a digital plague, the non-human intelligence came to infect the world’s networks, mutating reality (and people) as it went. Fast forward several years and the world is now a fragmented place of desperate survivor groups, raiding parties, and other ne’er-do-wells, huddled together in communities to avoid the weird Unnatural manifestations that roam the wastelands.

Prior to the game starting off, Paul and a few other folks had some great discussions about how this unique setting might work. That thread is also a pretty good read.

We’re thrilled the read the adventure as it unfolds …


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