The subject of newspaper-based clues and their role in Lovecraft-inspired investigative roleplaying games is one that has occupied rather a lot of my attention recently. That might seem like a crazily specific topic to fixate upon … and I guess it kind of is. But the process of putting the finishing touches on our forthcoming newspaper-based product Dateline: Lovecraft has given me plenty of reasons to dwell on such matters.
For those eagerly awaiting Dateline: Lovecraft, the news is pretty good. The newspaper prop which forms the core of the product was completed a month or so back and given a truckload of digital treatment to make the pages resemble realistic OLD pages of type. More recently we’ve been focusing on content to go into a supplemental PDF that will come bundled with the prop PDF, and provide some helpful advice on using it to enhance your game. Included in that PDF is a wealth of index-type info about the prop, some advice on printing massive pages on not-so-massive home printers, a full system-independent scenario to illustrate how newspaper clippings can fuel an adventure, and some more general advice on different ways newspaper clues can appear in a scenario.
The last of these has been my biggest excuse for newspaper-prop fixation. And because the advice that we’ve included really is true for any investigation-based game, and really has nothing specifically to do with Dateline: Lovecraft, I thought it might be a good thing to also share here. You can consider it a special sneak peek at part of our forthcoming product if that kind of elite “backstage pass” thing does it for you :).
Newspaper Clippings as a Scenario Springboard
One traditional (and much-used) way to kick-off an investigative game scenario is the reporting of some weird or horrific local event in the newspaper. This can be a handy way to quickly provide some information about odd goings-on, as well as potentially provide players with a reason to look further into the murky depths surrounding the occurrence.
”I Read The News Today, O Boy”
A minimalist approach to getting Player Characters started on an investigation is to simply arrange for them to read some key article while they are perusing the morning’s news (perhaps over breakfast). To make such scenario launches work, it is always best to ensure that the news story has some kind of personal connection to one or more of the Player Characters. Perhaps someone named in the article is someone that has prior history with them … or perhaps someone whose family is significant to the Player Character. Alternatively, there could be mention of an organization or society that a Player Character has ties with, whether good or bad, or whose name has turned up in other investigations. Another option is that specific details of the occurrence reported in the news article have special significance to the Player Character – if there was a crime scene, perhaps there was some unusual object left behind, whose significance is unknown to the police but obvious to them. The key is to find some way of supplying a clear and compelling motive for having (at least some of) the characters want to get involved.
The Client Arrived With A Clipping
Another way of using a newspaper clipping as a source of background information, is to have the scenario launched by a Non-Player Character coming to a Player Character in search of help – and providing a clipping as background to their request. In this instance, there’s no real need for the newspaper clipping to have any personal connection to the Player Character (although it obviously needs to relate to the specific Non-Player Character). There is also no reason why the clipping needs to be a news story: someone might, for example, point to a cryptic personal announcement from the “Want Ads” and describe how their spouse seemed strangely obsessed with this torn-out scrap in the days leading up to his or her disappearance. Or perhaps an angry “letter to the editor” published in the newspaper was penned by an individual the Non-Player Character wants investigated, in part because of some quirky or unorthodox beliefs that the client can luridly describe. See the box nearby for other ideas about turning different pieces of the newspaper into potential clues.
Dropped or Left Behind By A Stranger
Many investigative scenarios start off with some kind of mysterious event – either someone has gone missing, or some crime has been committed that has no clear suspect, or something odd has happened where many of the key facts remain murky. In such cases, the only clues that any investigator – whether police or the Player Characters – can go on are things left behind by individuals who are somehow involved. Why not make some of those cryptic clues take the form of pieces torn from the newspaper? In this case, the connection between the incident, the individual involved, and the specific newspaper clipping might be something very obvious, or it could be far more indirect and nebulous. An example of the former might be a clipping in which the perpetrator of the current crime is named as the victim’s husband. An example of a more indirect link might be a clipping which advertises a milliner’s shop where the perpetrator of an unholy cult holds ceremonies on specific nights. Such clues might require significant work before the Player Characters understand their true significance – cruel Game Moderators might even drop some of these as “red herrings” which ultimately prove entirely unrelated to the matter at hand.
Clippings as a Mid-Scenario Clue
You don’t need to limit your use of newspaper article clues to merely the kick-off of a scenario or tale – with a bit of imagination you can use news clippings as a great source of much-needed information during the middle stages of an investigation.
Investigative scenarios have a habit of leading Player Characters into dusty library stacks or museums in search of vital pieces of information – newspaper clippings can serve as one evocative means of delivering those key clues. Investigating characters might have a particular reason for hitting the newspaper morgue, or perhaps they are just in the market for some details about the past actions of some person or organization and willing to scour every possible historical document. Either way, the clues they seek could be trapped in the pages of a musty old newspaper. Conceivably, a Game Moderator might even use historical newspapers to provide clues relevant to a scenario set long after the 1920s – perhaps even in the modern day. In that case, the ink-stained fingers and dusty stacks of newsprint might make way to digital databases and careful online searches.
Found: On A Study Desk, Circled In Red Pen
In the midst of an investigation the Player Characters may be on the trail of a suspicious individual, tailing them from place to place but never quite catching up with them. That’s not to say that they can’t pick up clues from places their suspect has recently visited – and the quintessential newspaper clipping frantically marked with hand annotations can be a great method for drawing some attention to key information. Of course, it could equally well be a deliberate ruse perpetrated in an effort to mislead the Player Characters – but until they’ve investigated, who knows?
Lightbulb Moment: Now Its Significance Is Clear
As investigative scenarios proceed, the Player Characters slowly build up more and more detail about what is really going on. At key points, their understanding of the true nature of a person, place, or organization might suddenly make some stray piece of (previously innocent-seeming) detail suddenly take on a whole new meaning. One way of building such a “lightbulb” moment into a scenario is having a key clue built into an innocuous newspaper clipping which the Player Characters read that morning over grapefruits and boiled eggs, then promptly forgot about … Sometime later, their fevered brain recalls that stray piece of information when it seems – impossibly – to tie in with a hidden conspiracy whose concealment they are just starting to peel back. Time to race home and hope that newspaper hasn’t been put out with the trash!
Keep an eye out for the release of Dateline: Lovecraft (hopefully sometime in the next couple of weeks).